Nowadays, images are an indispensable part of the web. However it wasn’t always like that. Only in 1993 the Mosaic browser would introduce images along with content in web pages. Some formats, like GIF and JPEG, already existed in that time and others like PNG and SVG, would only appear in the 90s. Images are used for multiple purposes, like showing pictures, branding, illustrations, charts and many other things.
Smartphones have been in the market for a while now. After some comings and goings of different players, Android and iOS were established as the main contenders and now represent almost 99% of the global market share. Because of that, virtually any new app idea will focus on these two platforms.
In this article I’ll be talking about the main differences and similarities that every designer should consider when designing UX and UI for iOS and Android. You can be starting from scratch or already have a published app that needs to be adapted for the other platform. For both cases, I’ll be constantly linking the platform guidelines, as they are the main source of reference when designing a new interface.
If you’re either a UI designer or a developer, you’ve probably heard of Sketch in the past years – or maybe you’re even using it. Sketch has become a very popular software and broadly used by UI designers. In this article, I’ll show some steps of my workflow when creating and exporting assets to mobile or web applications.
I hope that this article will be useful for designers starting to use Sketch or developers who need to export assets from a Sketch file. If you’re already experienced with Sketch, you’ll probably be familiar with most of the things I’ll be presenting, but you can still get some good insights from this article.