Change the Game Challenge is an initiative brought by Google Play to inspire teens to build a more inclusive future for mobile gaming. The challenge was made available to girls between 15 and 21 years old attending elementary school. The prizes include get to know Google’s office in São Paulo, have access to online courses and work with Google’s partners. Isn’t that amazing?
Having said that, I wanted so much to contribute to this project!
In the end, I came up with a pretty good solution for a better understanding of game mechanics and goals, applying product thinking and storytelling techniques. I called the Game Design Canvas.
I recently shared content about Product Thinking during an event and this mindset is changing the way I’m looking at Projects and Products.
There are great articles out there about Product Thinking, like this one, but no canvas that brings together all the main questions Product Thinking focuses on.
With that being said, I took a stab at it and created one (there is a tiny possibility others are looking for something like this but never found it).
One of my favorite parts of the PM job is to search and try new and fun ways of conducting Sprint Retrospectives. =]
Sprint Retrospective is an opportunity for the team to inspect itself and create a plan for improvements to be enacted during the next Sprint.
Have you ever tried to be more present at work? To be more mindful? Here are a few ways you can inject mindfulness into your day so you can de-stress and boost your performance.